Hello,
I'm just starting UE4. I downloaded the C++ Template "Third Person" and opened it up. I see there is a C++ class that inherits from ACharacter call ThirdPersonCharacter.
For some reason the template also has a Blueprint with the parent ThirdPersonCharacter, that somehow has a physical entity representation in the game.
When I go into game mode and inside the gamemode constructor I use
DefaultPawnClass = ThirdPersonCharacter::Static()
It will give me the same camera and movement, but the physical representation is gone? Where is the combination of the blueprint and it's parent class?
I'm confused where that is coming from and how to have that in C++ instead?
I'm just starting UE4. I downloaded the C++ Template "Third Person" and opened it up. I see there is a C++ class that inherits from ACharacter call ThirdPersonCharacter.
For some reason the template also has a Blueprint with the parent ThirdPersonCharacter, that somehow has a physical entity representation in the game.
When I go into game mode and inside the gamemode constructor I use
DefaultPawnClass = ThirdPersonCharacter::Static()
It will give me the same camera and movement, but the physical representation is gone? Where is the combination of the blueprint and it's parent class?
I'm confused where that is coming from and how to have that in C++ instead?
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