Here is the crash I'm experiencing, and I can't figure out why, can someone help me please ?
LoginId:caf8e5ee4decab0b4daf8585ceca98eb
EpicAccountId:631950fa72ec415daddfbcd1a0170b6c
Fatal error: [File
:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2581] UObject(const FObjectInitializer&) constructor called but it's not the object that's currently being constructed with NewObject. Maybe you are trying to construct it on the stack, which is not supported.
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
UE4Editor_CoreUObject!UObject::UObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2582]
UE4Editor_Engine!UAnimationAsset::UAnimationAsset() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animationasset.cpp:182]
UE4Editor_Engine!UAnimSequenceBase::UAnimSequenceBase() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animsequencebase.cpp:20]
UE4Editor_Engine!UAnimCompositeBase::UAnimCompositeBase() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animcompositebase.cpp:711]
UE4Editor_Engine!UAnimMontage::UAnimMontage() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animmontage.cpp:37]
UE4Editor_TacticalOps!ABaseCharacter::ABaseCharacter() [c:\users\bigred\documents\unreal projects\tacticalops\source\tacticalops\player\basecharacter.cpp:20]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3019]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:867]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:510]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:593]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build\++ue4\sync\engine\source\runtime\projects\private\projectmanager.cpp:63]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2897]
UE4Editor!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2310]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:135]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
LoginId:caf8e5ee4decab0b4daf8585ceca98eb
EpicAccountId:631950fa72ec415daddfbcd1a0170b6c
Fatal error: [File

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
UE4Editor_CoreUObject!UObject::UObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2582]
UE4Editor_Engine!UAnimationAsset::UAnimationAsset() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animationasset.cpp:182]
UE4Editor_Engine!UAnimSequenceBase::UAnimSequenceBase() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animsequencebase.cpp:20]
UE4Editor_Engine!UAnimCompositeBase::UAnimCompositeBase() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animcompositebase.cpp:711]
UE4Editor_Engine!UAnimMontage::UAnimMontage() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animmontage.cpp:37]
UE4Editor_TacticalOps!ABaseCharacter::ABaseCharacter() [c:\users\bigred\documents\unreal projects\tacticalops\source\tacticalops\player\basecharacter.cpp:20]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3019]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:867]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:510]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:593]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build\++ue4\sync\engine\source\runtime\projects\private\projectmanager.cpp:63]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2897]
UE4Editor!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2310]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:135]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
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