Hello. I'm trying to make sprint work in multiplayer, but I've noticed, that the MaxWalkSpeed variable in CharacterMovementComponent isn't replicated.
So, what is the best correct-by-design method to replicate character speed?
1) Use multicast/repnotify and set character speed into them.
2) Replicate boolean variable and set character speed depending on it in tick function.
3) Create custom movement component (like there: https://wiki.unrealengine.com/Author...acter_Movement).
4) Increase/decrease character speed in both server and client without any replications.
Thanks in advance
So, what is the best correct-by-design method to replicate character speed?
1) Use multicast/repnotify and set character speed into them.
2) Replicate boolean variable and set character speed depending on it in tick function.
3) Create custom movement component (like there: https://wiki.unrealengine.com/Author...acter_Movement).
4) Increase/decrease character speed in both server and client without any replications.
Thanks in advance
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