Hey everyone, I am still a noob when it comes to Unreal Engine, yet I consider myself a capable programmer in general, and therefore I really wonder why I cant figure out how this works: I basically want to resolve Input without binding anything to a Pawn or Actor. I am using a custom Player Controller, but whenever I try to bind an input action via bindAction(), it highlights the reference to the Controllers own "Resolve Input"-function as invalid.
My goal is to simply increase an int variable which is element of my controller class by 1, whenever I press the 'W' key. Is there any way to do this without building weird workarounds including pawns? Your help is much appreciated.
My goal is to simply increase an int variable which is element of my controller class by 1, whenever I press the 'W' key. Is there any way to do this without building weird workarounds including pawns? Your help is much appreciated.
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