I've tried many code snippets, read many blog posts... but I couldn't achieve it. For example, this does not work for me (the file is not really created although you can see it in the Content tab): http://www.danielmayor.com/ue4-crear...-editor-plugin
What I want:
1-Create a dynamic 2D texture.
2-Fill its content.
3-Save it as an asset, in the hard drive, that could be referenced in a material afterwards.
It's something that should be super-easy (I quickly figured out how to do it in other engines) but I can't find the way in Unreal. I'm thinking about saving the data directly into a PNG with an external library or something like that instead of using the tools provided by the engine.
Please, can anybody lend me a hand? Thanks.
What I want:
1-Create a dynamic 2D texture.
2-Fill its content.
3-Save it as an asset, in the hard drive, that could be referenced in a material afterwards.
It's something that should be super-easy (I quickly figured out how to do it in other engines) but I can't find the way in Unreal. I'm thinking about saving the data directly into a PNG with an external library or something like that instead of using the tools provided by the engine.
Please, can anybody lend me a hand? Thanks.
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