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Plugin Character Base Class Load in GameMode as DefaultPawn

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    Plugin Character Base Class Load in GameMode as DefaultPawn

    Hello,
    I made a character base class in a plugin and used it a base class for blueprint. I want to load it in gamemode as default pawn, but the constructor seems to be to early.

    Code:
    ACharacterSystemGameModeBase::ACharacterSystemGameModeBase()
    {
        //static ConstructorHelpers::FClassFinder<APawn> PlayerPawnObject(TEXT("/Game/CustomeCharacter"));
        //if (PlayerPawnObject.Class != NULL)
        //    DefaultPawnClass = PlayerPawnObject.Class;
    }
    this only works if i comment it in, when the engine is running and i press compile script.
    How i can load it later?

    Thank you!
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