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DistanceFieldAtlas Crash on steam dedicated server build

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    DistanceFieldAtlas Crash on steam dedicated server build

    Hello,

    We are deep into crunch time and we are getting a strange crash with DistanceFieldAtlas as soon as we connect to a dedicated server on steam.
    The crash is an assertion failed type located in DistanceFieldAtlas.cpp [Line: 392]

    I can not really debug this as it was not running on the main thread so I was not able to get much info about this in the callstack.

    This is the block that crashes (DistanceFieldAtlas.cpp [Line: 392]) :
    Code:
    // Update the volume texture atlas
    check(Texture->VolumeData.CompressedDistanceFieldVolume.Num() == Size.X * Size.Y * Size.Z * FormatSize);
    ourceDataPtr = &Texture->VolumeData.CompressedDistanceFieldVolume;
    We tried disabling DistanceFieldAtlas in the .ini config but still same crash
    Code:
    r.GenerateMeshDistanceFields=False
    Regards,
    Dennis Andersson

    #2
    I managed to solve this already. I just placed a breakpoint before the check statement, which allowed me to read the value of the Texture local variable. From there i could get the instance name of the static mesh in the level that was causing issues.

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