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Are events multiThread? [Answered : NO]

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    Are events multiThread? [Answered : NO]

    Hello, i just wanted to know if events are multithread (construction event, begin play etc), are these things able to run at more than one place at a time? i'm making a tool and i need to know if i should work on that part, i'm pretty sure that the answer will be "yes" but i want to be sure.

    #2
    Yes, they're synchronous - so can only run once at a time.

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      #3
      Sure? only one beginPlay at a time? that will make my life easyer... do you got any official source? Thank you for the answer but i must be sure, my "what to do now" list realy depend of that answer.
      Thank you for your interest anyway!

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        #4
        Events must run in main game thread only.
        "Begin Play" as well even tho it isn't exactly an "event".
        | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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          #5
          Thanks, both of you.

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            #6
            You should probably be aware that the AnimationInstance can be multithreaded.

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