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[solved] Error playing Animation Montage from C++

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    [solved] Error playing Animation Montage from C++

    Following tutorial here to play animations on a SkeletalMeshComponent from C++.

    https://answers.unrealengine.com/que...lueprints.html

    Getting this error:

    "LogAnimation: Warning: Currently in Animation Blueprint mode. Please change AnimationMode to Use Animation Asset"

    Any ideas?

    #2
    Solved:

    - if a skeletal mesh is playing an animation montage, and you call mesh->IsPlaying() it fails and spits that warning
    - you have to call mesh->GetAnimInstance()->Montage_GetIsStopped() or Montage_GetIsPlaying()

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