Hello. I've run into trouble. I'm trying to set up collision in a custom physx scene. I have a character's capsule and a cube. There are in the custom PxScene.
If I enable "simulate physics" in a box, it collides and flies off from a character correctly. But I need a static cube. When I uncheck "simulate physics", the character walks through the box.
The character uses standart CharacterMovementComponent and AddMovementInput for movement.
What should I change in character movement code or in box collision to make it working? Thanks in advance.
If I enable "simulate physics" in a box, it collides and flies off from a character correctly. But I need a static cube. When I uncheck "simulate physics", the character walks through the box.
The character uses standart CharacterMovementComponent and AddMovementInput for movement.
What should I change in character movement code or in box collision to make it working? Thanks in advance.
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