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Compilation Error MSB3075 "Please verivy that you have sufficient rights to run this command"

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  • replied
    That fixes it, Thank you!

    Leave a comment:


  • replied
    You're failing to compile:

    You have the class called "UUBpVideoSettingsLib" but you're defining it as "UBpVideoSettingsLib".

    UGameUserSettings* UUBpVideoSettingsLib::GetGameUserSettings()
    {
    if (GEngine != nullptr)
    {
    return GEngine->GameUserSettings;
    }

    return nullptr;
    }


    bool UUBpVideoSettingsLib::GetSupportedScreenResolutions(TArray<FString>& Resolutions)
    {
    FScreenResolutionArray ResolutionsArray;

    if (RHIGetAvailableResolutions(ResolutionsArray, true)) // "RHI" dependency
    {
    for (const FScreenResolutionRHI& Resolution : ResolutionsArray)
    {
    FString StrW = FString::FromInt(Resolution.Width);
    FString StrH = FString::FromInt(Resolution.Height);
    Resolutions.AddUnique(StrW + "x" + StrH);
    }

    return true;
    }

    return false; // failed to obtain screen resolutions
    }
    Add the extra U and you should be good.
    Last edited by ExtraLifeMatt; 08-21-2018, 03:43 PM.

    Leave a comment:


  • Compilation Error MSB3075 "Please verivy that you have sufficient rights to run this command"

    Hi all,

    I'm trying to follow this tutorial https://impetus-games.com/blog/Persi...ettings-in-UE4

    I've got my Blueprint library function called UBpVideoSettingsLib as described in the tutorial but I still get a compilation error

    I added "RHI" for dependency on my project.build

    // Fill out your copyright notice in the Description page of Project Settings.

    using UnrealBuildTool;

    public class Overrule100 : ModuleRules
    {
    public Overrule100(ReadOnlyTargetRules Target) : base(Target)
    {
    PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

    PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "RHI", "Engine", "InputCore"});

    PrivateDependencyModuleNames.AddRange(new string[] { });

    // Uncomment if you are using Slate UI
    // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

    // Uncomment if you are using online features
    // PrivateDependencyModuleNames.Add("OnlineSubsystem");

    // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
    }
    }

    ______________________

    UBpvideoSettingsLib.h

    #pragma once

    #include "CoreMinimal.h"
    #include "Kismet/BlueprintFunctionLibrary.h"
    #include "UBpVideoSettingsLib.generated.h"

    /**
    *
    */
    UCLASS()
    class OVERRULE100_API UUBpVideoSettingsLib : public UBlueprintFunctionLibrary
    {
    GENERATED_BODY()

    public:
    // Get a list of screen resolutions supported on this machine
    UFUNCTION(BlueprintPure, Category = "Video Settings")
    static bool GetSupportedScreenResolutions(TArray<FString>& Resolutions);

    private:
    // Try to get the GameUserSettings object from the engine
    static UGameUserSettings* GetGameUserSettings();


    };

    and the UBpVideoSettingsLib.cpp


    #include "UBpVideoSettingsLib.h"


    UGameUserSettings* UBpVideoSettingsLib::GetGameUserSettings()
    {
    if (GEngine != nullptr)
    {
    return GEngine->GameUserSettings;
    }

    return nullptr;
    }


    bool UBpVideoSettingsLib::GetSupportedScreenResolutions(TArray<FString>& Resolutions)
    {
    FScreenResolutionArray ResolutionsArray;

    if (RHIGetAvailableResolutions(ResolutionsArray, true)) // "RHI" dependency
    {
    for (const FScreenResolutionRHI& Resolution : ResolutionsArray)
    {
    FString StrW = FString::FromInt(Resolution.Width);
    FString StrH = FString::FromInt(Resolution.Height);
    Resolutions.AddUnique(StrW + "x" + StrH);
    }

    return true;
    }

    return false; // failed to obtain screen resolutions
    }


    __________________________________


    Severity Code Description Project File Line Suppression State
    Error C2653 'UBpVideoSettingsLib': is not a class or namespace name Overrule100 E:\Overrule 1.0\Source\Overrule100\UBpVideoSettingsLib.cpp 6
    Error C2653 'UBpVideoSettingsLib': is not a class or namespace name Overrule100 E:\Overrule 1.0\Source\Overrule100\UBpVideoSettingsLib.cpp 17
    Error UBT ERROR: Failed to produce item: E:\Overrule 1.0\Binaries\Win64\UE4Editor-Overrule100.dll Overrule100 E:\Overrule 1.0\Intermediate\ProjectFiles\UnrealBuildTool 1
    Error MSB3075 The command ""E:\Program Files (x86)\UE_4.19\Engine\Build\BatchFiles\Build.bat" Overrule100Editor Win64 Development "E:\Overrule 1.0\Overrule100.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. Overrule100 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44


    What exactly is the problem?

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