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FaceIndex is always -1

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    FaceIndex is always -1

    Hi,

    how can I access the faceindex when raycasting?
    its result is always -1.
    hitresult has this property.....
    https://docs.unrealengine.com/latest...ult/index.html

    OR doesnt it filled when raycasting, only on physical collision?

    thanks,
    Gabor
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