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C++: spinning obstacle doesn't launch player away

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    C++: spinning obstacle doesn't launch player away

    Hey guys I have just started UE4 C++.

    One of my very first scripts is a simple enemy - a delta-rotating actor which knocks the player off the level. But when it hits the player, it just jitters the camera for a minute and only moves the player by a small amount.

    Does this mean I have to manually launch the player in code if they get too near to the obstacle?

    https://youtu.be/tsYe-4YhZ8I
    ^Find a video of my problem here
    Last edited by BrujoCorvino; 07-14-2018, 08:33 AM. Reason: Edit: Added tags
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