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[Tutorial] Notepad++ as basic IDE.

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    [Tutorial] Notepad++ as basic IDE.

    A few people asked about an alternate IDE to Visual Studio 2013.
    I had mentioned that I used Notepad++ with some custom batch files.
    I finally got around to updating these to work with the public build of UE4 and have created a wiki page on the subject.
    Wiki: Notepad++ as basic IDE.

    It is not meant as a full on replacement for VS2013, but hopefully people will find it useful none the less.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.


    #2
    why not use vs 2013?

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      #3
      loving it! I've been using notepad++ for years now, and it's simply the best.
      You just use your windows explorer to find the files you're looking for, double click them and they open up in a fraction of a second, with correct highlighting and all. Furthermore it does not assume to be anything other than an editor. It does not auto correct, it does not complete your code. This makes it never lag, and you automatically become much more immersed in your code.

      Now, I admit I use VS too, but if I'm just scripting on one or 2 classes, VS is just overkill.

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        #4
        Originally posted by Zeblote View Post
        why not use vs 2013?
        VS2013 is mroe comfy but is pretty big
        =========
        My Tutorials:
        Basic knowledge about Classes and UObject environment and stuff like that

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          #5
          Originally posted by Zeblote View Post
          why not use vs 2013?
          Why not use Notepad++? :P

          I still use VS2013 for debugging and such, but in general, am more comfortable with Notepad++.
          Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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            #6
            I write a lot of scripts both in Python and Maxscript and definately I prefer notepad++, However for things like C++ (haven't done since college) i would still go for writing code with notepad++ and debug with VS or something.
            VFX Artist
            Portfolio: Here

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              #7
              If I want to use Notepad++, can I uninstall Visual Studio?
              GLASSES & WATER SHADERS & CUSTOM PLANAR REFLECTIONS on my Youtube Channel: https://www.youtube.com/channel/UCP2...26Y2bEV4kfl9kA

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                #8
                Originally posted by EdWasHere View Post
                If I want to use Notepad++, can I uninstall Visual Studio?
                You will need a compiler anyway

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                  #9
                  For those willing to jump ship out of VS2013 (with the *cough*excuse*cough* of being slow), you can try using vim and YouCompleteMe.
                  Nothing really beats vim, if you're brave enough to get started on it

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                    #10
                    Thanks for this answer to a question I didn't ask.
                    GLASSES & WATER SHADERS & CUSTOM PLANAR REFLECTIONS on my Youtube Channel: https://www.youtube.com/channel/UCP2...26Y2bEV4kfl9kA

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                      #11
                      Originally posted by EdWasHere View Post
                      Thanks for this answer to a question I didn't ask.
                      Oh man, regarding your question, I just answered that you will need a compiler - so, if it wasn't clear enough, what I meant is: you can't uninstall Visual Studio.
                      Last edited by Zoc; 05-28-2015, 05:46 AM. Reason: typo

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                        #12
                        thanks. Now this is clear enough.
                        Totally noob in c++ things, so I need the most clearest answers.
                        So, VS acts as a compiler? But what about the compile function in the UE4 editor?
                        GLASSES & WATER SHADERS & CUSTOM PLANAR REFLECTIONS on my Youtube Channel: https://www.youtube.com/channel/UCP2...26Y2bEV4kfl9kA

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                          #13
                          Do you still need full VS2013 installed to compile?, or can you use other compiler or other alternative?
                          UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
                          Deep knowlegde of C++ and blueprints. Open to freelance work.
                          Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
                          http://store.steampowered.com/app/463870
                          http://store.steampowered.com/app/500360
                          http://store.steampowered.com/app/520750

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                            #14
                            But what about the compile function in the UE4 editor?
                            The button invokes the VS compiler facility.
                            Think of the VS as two components. The IDE and the language compiler.
                            If you use VS and hit "build", the IDE frontend starts the compiler. This compiler is a separate executable.
                            So it can also be run from commanline. That is what batch files are for.

                            Do you still need full VS2013 installed to compile?, or can you use other compiler or other alternative?
                            Im not sure if you can separate the compiler from the IDE. They might use common code...
                            A different C++ compiler could theoretically work, unless the VS compiler has peculiar behavior that is exploited and the code would yield different results with a different compiler implementation.
                            Im not sure about C++, (still learning), but I remember from highschool C classes that some compiler behavior is undefined and the behavior is then implementation dependent...

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                              #15
                              @KVogler: thanks, i understand things better.
                              So Notepad++ could be used to edit files, but you still have to use VS as a compiler.
                              GLASSES & WATER SHADERS & CUSTOM PLANAR REFLECTIONS on my Youtube Channel: https://www.youtube.com/channel/UCP2...26Y2bEV4kfl9kA

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