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Creating runtime Skeletal Mesh

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    Creating runtime Skeletal Mesh

    Hello, I've been doing some research on this and I'm just wondering if anyone knows if creating a skeletal mesh at runtime is possible? I've already done some work with importing the data in; the two options i've been trying are Assimp and the FBX SDK (Since I'm mostly just targeting FBX format but others would be a bonus). I only want to import in Mesh, Bone Heirarchy, and Textures, no animations. Does Skeletal Mesh support building itself at runtime?

    #2
    Originally posted by Rael5 View Post
    Hello, I've been doing some research on this and I'm just wondering if anyone knows if creating a skeletal mesh at runtime is possible? I've already done some work with importing the data in; the two options i've been trying are Assimp and the FBX SDK (Since I'm mostly just targeting FBX format but others would be a bonus). I only want to import in Mesh, Bone Heirarchy, and Textures, no animations. Does Skeletal Mesh support building itself at runtime?
    Hi I am looking for this same functionality? Did you find a solution for this?

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