UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
UFUNCTION(BlueprintNativeEvent) void ImplicitSurfaceFunction(float x, float y, float z, float& result); virtual void ImplicitSurfaceFunction_Implementation(float x, float y, float z, float& result);
void USurfaceMeshComponent::ImplicitSurfaceFunction_Implementation(float x, float y, float z, float& result) { result = (x*x) + (y*y) + (z*z) - 100.0f; }
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