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what is the best way to measure processed time of functions specific scope?

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    what is the best way to measure processed time of functions specific scope?

    On my shortly research, I figured out DateTime c++ library but if UE4 engine supported similar measuring time to processed functions, It should be the best solution for this.
    Any suggestion will be thankful.

    #2
    You would want to use built in profiling macros and tools: UE4 Wiki
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    profession -> https://hollstein.dev

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      #3
      Thank you. "FDateTime" is what i am looking for! Have a nice day.

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