Perhaps I am completely missing something here, but I am using a USceneCaptureComponent2D component to render a view onto a texture / image. Within the editor, I can customize the camera view, such as giving it a green color (Global->Scene Color), changing the gain (, etc. However, I have searched, but cannot figure out how to access these and other camera properties in C++. I can change the FOVAngle, as that is exposed as a member of the C++ class, but I am not sure how to access these camera customizations in code.