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How to debug / recompile game editor plugins

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    How to debug / recompile game editor plugins

    Hi,
    How to debug / recompile game editor plugins using visual studio?

    #2
    Are these Plugins that come with UE4? Or Plugins from the marketplace?

    If they come with UE4, you simply need to download the engine code from Git, build it, and run.

    If they came from the Marketplace, you should have all the source by default for those plugins.
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      #3
      Was thinking about debuging WheeledVehicle files for torque setings bug or recompiling with increased hardcoded default engine torque values.

      The source files are located under.
      C:\Program Files\Epic Games\UE_4.17\Engine\Plugins\Runtime\PhysXVehicles\Source\PhysXVehicles

      Not sure what steps to take to compile some modifications.

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        #4
        Originally posted by UE567 View Post
        Was thinking about debuging WheeledVehicle files for torque setings bug or recompiling with increased hardcoded default engine torque values.

        The source files are located under.
        C:\Program Files\Epic Games\UE_4.17\Engine\Plugins\Runtime\PhysXVehicles\Source\PhysXVehicles

        Not sure what steps to take to compile some modifications.
        Download the engine source, build it, modify that plugin, build engine again, rinse/repeat. Nothing too crazy.
        Able Ability System - A high performance, robust ability system for UE4. Now Available!

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