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Capsule Physics issues

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  • Capsule Physics issues

    Hi, I made a project from scratch to learn to use ue4. And even more, I have used a basic pawn.

    All good, until I wanted to implement gravity.
    I have made my capsule
    Code:
        //CapsuleCol->SetupAttachment(RootComponent);
        RootComponent = CapsuleCol
        CapsuleCol->InitCapsuleSize(50.f, 100.f);
        CapsuleCol->SetSimulatePhysics(true);
        CapsuleCol->SetCollisionProfileName(TEXT("Pawn"));
        CapsuleCol->bHiddenInGame = false;
    Ok, everything works just fine, but when I get on an inclinated plan, I just rolling around...
    How I can make physics work only with z axis?
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