Hey guys,
So imagine a 'ServerHelper' object or some-such, whose methods could be called by players when joining, leaving, etc, to update values (i.e. a server-maintained clock). How could I make sure that one of these objects always exists, and is always accessible, in any match / game world? I always want to be able to query the server's 'time' value from anywhere.
Thanks.
So imagine a 'ServerHelper' object or some-such, whose methods could be called by players when joining, leaving, etc, to update values (i.e. a server-maintained clock). How could I make sure that one of these objects always exists, and is always accessible, in any match / game world? I always want to be able to query the server's 'time' value from anywhere.
Thanks.
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