Hey guys,
Quick question, does anyone know the overhead amount of a base class UObject? I'm deciding for something if I could just extend that to make it easier to get into the game, or if I need to make a custom class with less overhead. There will be a max of a few hundred in a single map (non-instantized), but they also do not load/have a mesh or physics. They would just be position points essentially.
Thanks!
Quick question, does anyone know the overhead amount of a base class UObject? I'm deciding for something if I could just extend that to make it easier to get into the game, or if I need to make a custom class with less overhead. There will be a max of a few hundred in a single map (non-instantized), but they also do not load/have a mesh or physics. They would just be position points essentially.
Thanks!
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