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Linking DLL into plugin

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    Linking DLL into plugin

    I've built a DLL using 2015 CRT \MD libraries.. I'm running into issues of deallocation however. I think this has something to do with the different heap spaces where the DLL has its own and the UE application has its own as well...
    I've posed on stack overflow here: https://stackoverflow.com/questions/...spawns-a-crash
    How do I resolve this?
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