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Pawn sensing interval throttling C++ tick? (bug ?)

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    Pawn sensing interval throttling C++ tick? (bug ?)

    I have a AI character with a PawnSensingComponent attached and set the sensing interval to 0.5 ( twice per second ),
    and now for some reason my AI character C++ tick is only updating 0.5 ( twice per second ) when it should be updating
    every frame. The blueprint tick works just fine ( updating every frame ) ?

    EDIT: turns out tick doesn't work in blueprints either.

    EDIT 2: I FIXED my issue ( all it needed was i simple restart )
    Last edited by AndrewM47; 02-13-2017, 05:38 PM.
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