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AI Controller & Character attachment

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    AI Controller & Character attachment

    Hi,

    I'm looking for a way to make my enemy character follow the player (in a FPS game).
    I need to move it on a NavMeshBoundsVolume, to make it find its path in the level, and with C++.
    I thought that I had to use a AI Controller, and I guess "attach" it to my Enemy class to use methods like "AI MoveTo", but I can't find C++ code for that, only blueprints :

    Click image for larger version

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    Please how can I do that programmatically ?

    Thanks for your help
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