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Start ULevelSequencePlayer or ULevelSequence and "listen" for the end of the sequence

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    Start ULevelSequencePlayer or ULevelSequence and "listen" for the end of the sequence

    I have two ALevelSequenceActor in my level. In my controller, in OnBeginPlay, I retrieve them. When some particular action is done, I want to play one of them (A Fade out effect), and I want to wait until it has finished to make another thing. I am trying to look at documentation and debug code to know how I could do this, but at the moment I could not find a way.

    What I've done at the moment is getting the ULevelSequence from the actor, play it, attach to OnSequenceUpdated event, but I receive too many calls. I would like to use the OnStop multicast delegate, but I have not found any way of attaching to it a member method from my controller class.

    How could I do what I want. Was I going in the right way?

    Thanks in advance.
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