I want to remapping short-cut in my game.
I use the following code:
But Nothing be saved. is there a engine's bug?
I use the following code:
Code:
const FName name = FName("MKey"); const FInputActionKeyMapping fInputActionKeyMapping(name, EKeys::M); const UInputSettings* DefaultInputSettings = GetDefault<UInputSettings>(); ((UInputSettings*)DefaultInputSettings)->RemoveActionMapping(fInputActionKeyMapping); ((UInputSettings*)DefaultInputSettings)->SaveKeyMappings();