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Difference between using Set View Target With Blend with an actor or camera?

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    Difference between using Set View Target With Blend with an actor or camera?

    This is a very trivial question, but I've been experimenting with https://docs.unrealengine.com/latest...end/index.html and I don't understand how the camera aspect works: if I assign a camera actor to New View Target, the view adapts that camera's settings: zoom, FOV, post-processing and so forth. However, if I assign a non-camera AActor it appears to give me the same view settings as the default camera the player uses while running around.

    I can tentatively verify that the player controller's default camera isn't the one moving, insofar as it remains trained on the player while my view gets the transform of the actor I pointed it towards, but I don't see a new actor being created; is there some kind of "default" camera outside the world hierarchy that's being used?
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