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Visualizing a Trajectory

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    #16
    Hi!

    Sorry for bringing this back up, but maybe some of you here have a clue what is going on with this:

    I'm predicting a trajectory:

    X = StartX + Velocity.X * Time
    Y = StartY + Velocity.Y * Time
    Z = StartZ + Velocity.Z * Time + (Gravity * (Time^2))/2

    and compare the predicted with the resulting trajectory. The resulting trajectory seems to have some additional gravitational effect. The longer time I predict the more the z value derives from the actual resulting z value.

    Any ideas what could play into adding to the gravitation here?

    Edit:Aff, found it >.<.

    LinearDamping was set on the static mesh.

    Edit2:
    though now it get's interesting as to how to account for lineardamping...
    https://docs.unrealengine.com/latest...ion/index.html
    and
    https://developer.nvidia.com/sites/d...dDynamics.html

    aren't much help.. How often do physx updates occur...?
    Last edited by Timoses; 09-23-2015, 05:52 PM.

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