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Switch Player Controller ingame or an Alternative to get another Movement "mode" Enabled

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    Switch Player Controller ingame or an Alternative to get another Movement "mode" Enabled

    Greetings, in my Top Down Shooter Project, i have an player character + a controller for it, which is used for a aim/rotate to mouse cursor, shoot etc.
    Now i want to let the character go inside buildings, and while im inside a Building, i wish to use a Second camera which is in my character blueprint ( switching between the top down and the 3rd person ).

    So i googled some and as far as i know there is no solution to switch between Player Controllers ingame, since i dont want to spawn/posess/unposess another player pawn inside/outside the building to use another controller.

    Now i wonder if theres another method i can use ?

    I also thought about a widget, thats getting activated, showing a texture of the camera in the corner or even fullscreen (scene compenent, like a mirror ), but i dont know how this would look, i didnt tried that yet.

    My character has btw a spring arm on it, enable the collision test while im inside dont work, because the space inside the house aint that big, so the only thing i see is the cube and well.. no point in that.

    What i also thought about doing, is an sims like "wall hiding" effect, but i didnt find a tutorial on that because i dont even know how something like that is called ;/


    So what i need:

    - a way to swap controller for the current player pawn or another idea



    I appreciate any help
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