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Rotation after Wall Jump (third person)

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    You can call a timeline to rotate the actor on update, you can use RInterpTo to rotate the actor on Tick, or you can use iTween and Rotate Actor From/To to have the actor rotate +180 on yaw over a defined number of seconds.

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  • started a topic Rotation after Wall Jump (third person)

    Rotation after Wall Jump (third person)

    Hey all,
    currently i try to get my wall jump to work. All i need is to rotate the Character 180° so he is facing the next wall. is there a way to archive this without rotating the camera or manually rotating the player ?
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