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Rotation after Wall Jump (third person)

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    Rotation after Wall Jump (third person)

    Hey all,
    currently i try to get my wall jump to work. All i need is to rotate the Character 180° so he is facing the next wall. is there a way to archive this without rotating the camera or manually rotating the player ?

    You can call a timeline to rotate the actor on update, you can use RInterpTo to rotate the actor on Tick, or you can use iTween and Rotate Actor From/To to have the actor rotate +180 on yaw over a defined number of seconds.
    Procedural, modular, on-the-fly animation - iTween For UE4
    - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

    Runtime Datatable
    -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!