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Efficient way of implementing adjustable Master volume

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    Efficient way of implementing adjustable Master volume

    Hi!

    I would really appreciate input on how I can create an efficient way of having an adjustable volume option in main menu. Right now, I have a system that works but is extremely cumbersome to use. I have a an adjustable float that can be adjusted from the menu and which saves but I need to link it manually to every single "Volume Multiplier" in Blueprints when Play Sound is used! Needless to say, this is very slow and impractical when done with ambient sounds placed in the level.

    Therefore, is there any way to have a an adjustable master volume in the menu that I could tie, for example, to Sound Class(es)? That's the only way that seems rational to me but I can't figure how to achieve this at the moment. I am working with 4.13 so it has the new Set / Clear Sound Mix Modifiers but I wasn't able to achieve anything functional with them. Help is therefore much appreciated!

    Edit: Searching Unreal Answerhub did not yield usable answers this time, hence I am asking here.
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