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Shared Camera for local Multiplayer?

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    You cannot share cameras for multiple players. If you did they all would have same hud, same postprocess etc.

    Instead keep camera location and rotation in some blueprint (for eg. game state).
    Then make player pawns that have camera only.
    And make those pawns read location and rotation, then snap to it.

    Leave a comment:


  • started a topic Shared Camera for local Multiplayer?

    Shared Camera for local Multiplayer?

    Hi guys,
    How can one make a shared camera for local multiplayer in a top down game?
    Think Gangbeasts, or Swordy.
    I tried following the following tutorial:
    https://wiki.unrealengine.com/Creati...cter_Blueprint

    but it's only doing half the job.

    All help is appreciated.
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