Announcement

Collapse
No announcement yet.

"Dashpad" that moves player into a specific direction

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    "Dashpad" that moves player into a specific direction

    Hello,
    so im about to make some Kind of "Dash Pad" ( duno how it would be called correctly in english ) where, if the player is on top of it, the player gets moved in the direction the arrows moving at.
    The game is a Isometric like game and i dont know in what way i would archieve this.

    On the dashpad actor BP, i tried to make and component begin overlap and add a "add movement input" for the player character, in the movement input i tried to manually set the direction in which the player should get, -1 X in this case, to "loop" that effect, i added a delay for the duration of "0.2" and re-entered it the add movement input, for testing purposes.

    Click image for larger version

Name:	ue4-2.png
Views:	1
Size:	435.1 KB
ID:	1196033

    Ignore the "force" check.

    Click image for larger version

Name:	ue4-2-2.jpg
Views:	1
Size:	407.5 KB
ID:	1196036

    So what am i doing wrong, or in what way would i archieve this :S ?
    Attached Files

    #2
    I don't think you can use force. But you can use launch character.

    I believe there are tutorials on YouTube for making jump pads
    Inphidel / Brian - Developer of Ultraball
    http://www.ultraballgame.com

    Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!

    Comment


      #3
      Ok uhm, just in case i confusing you, i dont want my character to get like punched back, instead like an flat escalator, if u dont move, u go backwards :P
      So i dont know if i can archieve the result i need in launching the character, but im going to watch some tutorials it now, so thanks for that
      Last edited by SassiX; 09-29-2016, 08:12 AM.

      Comment


        #4
        You don't specify your problem.
        what exactly happens (or doesn't)?

        This is my Dashpad:
        Click image for larger version

Name:	Unbenannt.JPG
Views:	1
Size:	146.1 KB
ID:	1116029
        (You have to multiply Speed with delta if you want speed to be cm/s)

        You have to make sure, that your collisionbox and your character both generate Overlap Events!

        Comment


          #5
          ye i just found a tutorial on that :S
          sry :<

          Case closed !

          Comment

          Working...
          X