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Skeletal Mesh - Physics Asset as Collision

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    Skeletal Mesh - Physics Asset as Collision

    Hey guys I've created this guy through using the default player template and so the capsule component is it's default collision but I've done some playing to try and get it so it uses the character mesh physics asset to no avail, was hoping someone could solve it for me.

    Cheers

    http://imgur.com/a/Lyezh
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