Originally posted by EniGmaa
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Weapon Swapping?
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Guys I need some help from those who know Unreal. I don't yet have this code to beable to swap weapons meshes in my game I would like to add that to my game but I don't have the blueprints code.. Although I tried to do the Ledge Grab Tutorial to allow me to run up walls or climb up ledges, that took me four hours to do all the wiring up of all the nodes. but when I tried to run that ledge grab project in 4.8.2, I came across three Duplicate Function Blueprint Errors in the Anim Blueprint and It refused to compile, and I do NOT know how to resolve this type of error because Unreal can't even find the links to the nodes to show me where the hyperlink blueprint nodes with the error are located because there's 0 warnings.
Compiler errors:
Error Found more than one function with the same name ClimbingKnees_BI;
second occurance at (none)
Error Found more than one function with the same name WallSliding_BI;
second occurance at (none)
Error Found more than one function with the same name ClimbingLedge_BI;
second occurance at (none)
Warning [0352.21] Compile of ThirdPersonAnimBlueprint failed. 3 Fatal Issue(s) 0 Warning(s) [in 333 ms]
This is the results I'm getting after manually wiring the project in 4.8.2
Unreal is giving me compile errors on the Anim Blueprint to do with Blueprint Interface functions but can't find the nodes causing the errors. The Tutorial was made with version 4.8 and I did the tutorial in Version 4.8.2 of the engine. Because I couldn't do the tutorial in version 4.12 because when I tried to migrate the project from 4.8 to 4.12 it crashed on loading the project.
But When I reloaded the 4.12 engine up again and opened up all the blueprints files of the project manually to see what's going on, all the blueprints were full of blueprint warnings notices on their nodes. all were missing their functions.
Is this some kind of compatability issue that I've run into?
I also don't have any animation with my third person working anymore because the anim blueprint can't compile even though the animations are still all intact and working in the animation folder. so all I have is a guy in a t-pose moving around with no animations playing anymore so I know the anim state machine has stopped working, the animations are not getting passed because of the compiler error.. The rest of the blueprints are not showing any warning signs or errors..
.Last edited by tozan; 08-22-2016, 11:54 AM.
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Originally posted by tozan View PostGuys I need some help from those who know Unreal. I don't yet have this code to beable to swap weapons meshes in my game I would like to add that to my game but I don't have the blueprints code.. Although I tried to do the Ledge Grab Tutorial to allow me to run up walls or climb up ledges, that took me four hours to do all the wiring up of all the nodes. but when I tried to run that ledge grab project in 4.8.2, I came across three Duplicate Function Blueprint Errors in the Anim Blueprint and It refused to compile, and I do NOT know how to resolve this type of error because Unreal can't even find the links to the nodes to show me where the hyperlink blueprint nodes with the error are located because there's 0 warnings.
Compiler errors:
Error Found more than one function with the same name ClimbingKnees_BI;
second occurance at (none)
Error Found more than one function with the same name WallSliding_BI;
second occurance at (none)
Error Found more than one function with the same name ClimbingLedge_BI;
second occurance at (none)
Warning [0352.21] Compile of ThirdPersonAnimBlueprint failed. 3 Fatal Issue(s) 0 Warning(s) [in 333 ms]
This is the results I'm getting after manually wiring the project in 4.8.2
Unreal is giving me compile errors on the Anim Blueprint to do with Blueprint Interface functions but can't find the nodes causing the errors. The Tutorial was made with version 4.8 and I did the tutorial in Version 4.8.2 of the engine. Because I couldn't do the tutorial in version 4.12 because when I tried to migrate the project from 4.8 to 4.12 it crashed on loading the project.
But When I reloaded the 4.12 engine up again and opened up all the blueprints files of the project manually to see what's going on, all the blueprints were full of blueprint warnings notices on their nodes. all were missing their functions.
Is this some kind of compatability issue that I've run into?
I also don't have any animation with my third person working anymore because the anim blueprint can't compile even though the animations are still all intact and working in the animation folder. so all I have is a guy in a t-pose moving around with no animations playing anymore so I know the anim state machine has stopped working, the animations are not getting passed because of the compiler error.. The rest of the blueprints are not showing any warning signs or errors..
.
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