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How to add custom console cmd and read its value in BP ?

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    How to add custom console cmd and read its value in BP ?

    Is it possible to have custom console cmd and read the value of it in BP ?

    I'd like to be able to tweak certain variables without a need in changing it in BP directly and re-cooking / re-deploying the project.

    Thanks

    #2
    Found this https://wiki.unrealengine.com/Solus_...nsole_Commands but C++ ?! Isn't there a way to do it all via BP only ?

    Comment


      #3
      If you google "unreal blueprint console command" you will find this https://answers.unrealengine.com/que...blueprint.html

      Summarized, you can run a Custom Event from the level blueprint from the console with:
      ce MyCustomEvent
      https://www.casualdistractiongames.com

      Comment


        #4
        Originally posted by OptimisticMonkey View Post
        Summarized, you can run a Custom Event from the level blueprint from the console with:
        ce MyCustomEvent
        Aye, thanks.

        What if I need to pass some parameters (string or float or bool) into my MyCustomEvent ? Is it possible?

        Thanks

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