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UMG textbox to TextRender

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    UMG textbox to TextRender

    hi I am trying to set up a startup menu to communicate with the level blueprint.
    my menu has just two text boxes and a start button and is in a blank level.
    the start button opens the correct level.
    i just need a simple way to get the texbox values into my level blueprint.
    for example lets say on the begining you write your name and then in the level that opens a certain text render (or two) is set to that value.
    i am a bit confused by umg. how can i make it communicate with other blueprints or even just the level blueprint?

    help is much appreciated.
    thanks for being such an awesome community!