Hello, guys.
I understand that for many of you it will be silly or simple question, but I asked anyway
What do you use (or maybe what used for game developing) to interact with objects: linetrace (or another trace) or overlap event?
As I`m understand: the linetrace depend on "event tick", and it will negativly affect to game FPS (correct me if i`m wrong);
but for the overlap event I need to create collision for all objetcs that i need (and it can be many-many objects).
So, what will be lighter for the engine and what do you use in your tasks?
I understand that for many of you it will be silly or simple question, but I asked anyway

What do you use (or maybe what used for game developing) to interact with objects: linetrace (or another trace) or overlap event?
As I`m understand: the linetrace depend on "event tick", and it will negativly affect to game FPS (correct me if i`m wrong);
but for the overlap event I need to create collision for all objetcs that i need (and it can be many-many objects).
So, what will be lighter for the engine and what do you use in your tasks?
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