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Predicting impact of physics object

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    Predicting impact of physics object

    Anyone do any work where you predict based on current movement of a physics object an approximate path to determine where it'll land. Or where it will be if it maintains that movement.

    Basically looking if possible to create an ai that will attempt to avoid or catch a ball that is flying.
    Inphidel / Brian - Developer of Ultraball
    http://www.ultraballgame.com

    Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!
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