Hi there,
i have a Problem in Multiplayer. In Singleplayer, if i set up a door or a Utility to use, all works as expected. The blueprint is set up like others. You step into a Trigger. Then the Trigger calls "enable Input" with the "get Player Controller" wich is 0. But in Multiplayer that doesn't work. I tryed since 6 hours and cant get it to work.
I tryed all: For each Loops, running on Server and on Client and tryed multicast. So i made a print string and read out the Player Controller: On the Client it is: ThirdPersonCharacter1 and on the Server: ThirdPersonCharacter. So the two are identified correctly. But everytime, and every method i try, if the Client steps into the Trigger, the Server can use.
Is there a way to made a door to work in multiplayer with simple Trigger and enable Input?
EDIT say:
I searched on Google but i could nothing find that helps me with my Problem.
i have a Problem in Multiplayer. In Singleplayer, if i set up a door or a Utility to use, all works as expected. The blueprint is set up like others. You step into a Trigger. Then the Trigger calls "enable Input" with the "get Player Controller" wich is 0. But in Multiplayer that doesn't work. I tryed since 6 hours and cant get it to work.
I tryed all: For each Loops, running on Server and on Client and tryed multicast. So i made a print string and read out the Player Controller: On the Client it is: ThirdPersonCharacter1 and on the Server: ThirdPersonCharacter. So the two are identified correctly. But everytime, and every method i try, if the Client steps into the Trigger, the Server can use.
Is there a way to made a door to work in multiplayer with simple Trigger and enable Input?
EDIT say:
I searched on Google but i could nothing find that helps me with my Problem.
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