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Enable Input in Multiplayer (such as Doors, Lamps and so on) dont work

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    Enable Input in Multiplayer (such as Doors, Lamps and so on) dont work

    Hi there,

    i have a Problem in Multiplayer. In Singleplayer, if i set up a door or a Utility to use, all works as expected. The blueprint is set up like others. You step into a Trigger. Then the Trigger calls "enable Input" with the "get Player Controller" wich is 0. But in Multiplayer that doesn't work. I tryed since 6 hours and cant get it to work.

    I tryed all: For each Loops, running on Server and on Client and tryed multicast. So i made a print string and read out the Player Controller: On the Client it is: ThirdPersonCharacter1 and on the Server: ThirdPersonCharacter. So the two are identified correctly. But everytime, and every method i try, if the Client steps into the Trigger, the Server can use.

    Is there a way to made a door to work in multiplayer with simple Trigger and enable Input?


    EDIT say:
    I searched on Google but i could nothing find that helps me with my Problem.
    01010100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00100000 01010100 01110010 01110101 01110011 01110100 00100000 01101110 01101111 00110001 00100001 00100000

    #2
    have you watched this video? it shows how to replicate a similar thing. (object use)

    https://www.youtube.com/watch?v=6w8_eC5qlSs

    Comment


      #3
      Originally posted by Beregron View Post
      Hi there,

      i have a Problem in Multiplayer. In Singleplayer, if i set up a door or a Utility to use, all works as expected. The blueprint is set up like others. You step into a Trigger. Then the Trigger calls "enable Input" with the "get Player Controller" wich is 0. But in Multiplayer that doesn't work. I tryed since 6 hours and cant get it to work.

      I tryed all: For each Loops, running on Server and on Client and tryed multicast. So i made a print string and read out the Player Controller: On the Client it is: ThirdPersonCharacter1 and on the Server: ThirdPersonCharacter. So the two are identified correctly. But everytime, and every method i try, if the Client steps into the Trigger, the Server can use.

      Is there a way to made a door to work in multiplayer with simple Trigger and enable Input?


      EDIT say:
      I searched on Google but i could nothing find that helps me with my Problem.
      If you want to control doors, pass door reference to player controller and use open function in player controller, this way i made lifts...

      Comment


        #4
        Can you show a Screen? I send Mine later. I Stuck with that. But I need this to get work. I make a Coop third Person survival Games and every Player should be able to open a door or enable a light per key. Thanks for any help


        So here is one Screen:

        Click image for larger version

Name:	MP_01.png
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ID:	1112238


        That with the get Player Controller is that, what i do in singelplayer. But in Multiplayer it dont work. I have tryed all; from while Loops to get instigator to owner to anything else. I cant get this to work. What should i do? Or do i think to complicated?
        Last edited by Beregron; 07-18-2016, 06:06 PM.
        01010100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00100000 01010100 01110010 01110101 01110011 01110100 00100000 01101110 01101111 00110001 00100001 00100000

        Comment


          #5
          Originally posted by Beregron View Post
          Can you show a Screen? I send Mine later. I Stuck with that. But I need this to get work. I make a Coop third Person survival Games and every Player should be able to open a door or enable a light per key. Thanks for any help

          Comment


            #6
            Thank you for the Screen. One question. Did you set this up in the character blueprint or did you made a new PlayerController-BP?


            HeYYYYYY!!!!!!

            It works. Thank you so much. I have to restart the Editor. But now it works. Great. It is complicated but it work. Thats great!!!!!
            Last edited by Beregron; 07-18-2016, 06:59 PM.
            01010100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00100000 01010100 01110010 01110101 01110011 01110100 00100000 01101110 01101111 00110001 00100001 00100000

            Comment

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