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make particle system move with the actor

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    make particle system move with the actor

    I add a particle system in a blueprint.However,when i move the actor,the particle system does not move.
    What can I do to solve this?

    #2
    Did you try attaching it to the mesh?

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      #3
      Just add it as a component of the actual actor . Search in the components tab

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        #4
        I have the same question! https://www.youtube.com/watch?v=aE0EbWdnjTI

        I followed this tutorial and now I have this question.

        I tried update circle and ring world location but circle won't get updated and ring only update location when new one spawn and so does the dot. How could I get circle and ring update location when the character is moving?

        Also tried bind particle system to the character, same issue.

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