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Detect element clicked in static mesh with multiple elements

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    Detect element clicked in static mesh with multiple elements

    I found that onclicked event provides the static mesh component where the user clicked on. But if the static mesh is composed by several elements, is there any way to know the element that the user clicked?

    I tried to raycast with LineTraceByChannel too, but same result, I can't get the clicked element, only the static mesh component...
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