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Capsule trace performance issues (mobile platform)

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    Capsule trace performance issues (mobile platform)

    This is Android / Gear VR project.



    Basically when I look up where trace hits nothing, performance is good (considering that video capture chugs fps). Tracing far away from player is pretty good too. However, as I look closer and closer to player's location (trace hits closer to player), performance degrades and at some point it drops to minimum (yellow fps counter).

    I am using capsule trace (so that player can't teleport where it will get stuck).

    This issue doesn't seem to appear in PIE.

    I also don't recall having this issue with 4.11.2 (currently using 4.12.4)

    Any thoughts ?

    Thanks beforehand
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