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Tutorial for the "tutorial blueprint!" Help!

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    Tutorial for the "tutorial blueprint!" Help!

    So I been searching on how to make a tutorial blueprint and well when searching the word tutorial... a bunch of tutorials would come up.

    But what I'm looking for is a tutorial for the tutorial blueprint(you know those menus that pops up in the engine saying this is a tutorial of some sort). I need to make one, but I don't know where to start and searching online isn't working. I tried looking at examples but I can't figure out how to make it open a blueprint. So I just need someone to point me in the right direction. Please and thank you.
    Checkout Project "TwinBlaster" my current game in progress.
    [FREE] - 2D ROPE! Find out more here!
    Forgive my username... It's an old game name and wrote it down as a habit.

    #2
    Hello.

    Tutorial Blueprints are rather quiet simple once you understand their layout and functions.

    Firstly they are built up with Stages, much like a book has Chapters if you will.

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    You add a new Stage by clicking the + Icon in the Stages Array property. This allows you to define particular content about that Stage, especially Editor Widget Content.

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    Similarly if you wish to draw attention to a particular Editor Widget you can use the + Icon next to the WidgetContent Array to add a new Element where you can define information about that Widget.

    Using the Dropper tools circled above in Red give you the ability to "focus" on a particular Assets Editor Widget within the Editor while the Tutorial plays and reaches that Stage.

    Clicking one of these Droppers and hovering over an Asset you would like to draw attention to and then pressing the Escape key "selects" that Widget to draw focus to.

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    You will notice while using one of the Droppers that the Editor uses the Widget Reflector to select the Editor Widgets.

    Take note that once you select an Asset or Widget its location will appear next to the corresponding Dropper tool you used to select it.

    If you wish to force the Tutorial to focus on your selected Asset or Widget, make sure to check the Auto Focus tool in the Widget Contents properties as show below in Red.

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    If all went well, testing the Tutorial is as simple as clicking the Play button that appears above its Asset Icon in the Content Browser. Using the Test button you will need to minimise the Tutorial Asset to have them appear correctly.

    You should see your Tutorial drawing attention and focusing on your Assets and Widgets in no time.

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    Good luck!
    Im an Moderator on UnrealSlackers Discord! Which is a Community driven group of likeminded people here to discuss UE4! Join UnrealSlackers on Discord!

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      #3
      Thanks for your help. I think I got the hang of it. I was getting a headache trying to search on how to use it.
      Checkout Project "TwinBlaster" my current game in progress.
      [FREE] - 2D ROPE! Find out more here!
      Forgive my username... It's an old game name and wrote it down as a habit.

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