Originally posted by KorkuVeren
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Blueprint Item Array question
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Andre Jones replied[MENTION=28144]KorkuVeren[/MENTION] This is what I was looking for. Let me give this a try. Thank you KorkuVeren
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Andre Jones repliedThanks @xmcgraw
Originally posted by mcgraw View PostYou'd have some sort of container inside of the Widget where you could add new widgets within.
For example. Imagine I had this setup.
Widget_ServerList
- Canvas Panel
-- Vertical Box (variable)
Widget_ServerItem
- Canvas Panel
-- Horizontal Box
--- "Name" (variable)
--- "Count" (variable)
When Widget_ServerList loads, I would get the Array, loop through the items, create a new Widget_ServerItem for each, and add it to the Vertical Box.
Keeping things simple, try setting this up without an array. Just create a Widget_ServerItem and add it to the Widget_ServerList. Once that works, then add the array logic.
Does that make sense?
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ImmutableLambda replied -
FrostedSentry repliedYou'd have some sort of container inside of the Widget where you could add new widgets within.
For example. Imagine I had this setup.
Widget_ServerList
- Canvas Panel
-- Vertical Box (variable)
Widget_ServerItem
- Canvas Panel
-- Horizontal Box
--- "Name" (variable)
--- "Count" (variable)
When Widget_ServerList loads, I would get the Array, loop through the items, create a new Widget_ServerItem for each, and add it to the Vertical Box.
Keeping things simple, try setting this up without an array. Just create a Widget_ServerItem and add it to the Widget_ServerList. Once that works, then add the array logic.
Does that make sense?
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Andre Jones started a topic Blueprint Item Array question
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