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Wall walking in blueprints.

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    Wall walking in blueprints.

    Hi!

    I have been trying to find a good source for creating a wall walking that will include 90 degree turns but Unsuccessfully. There are some Youtube videos of robot walking in walls but no tutorial what so ever. Anybody here created a wall walking and wanna share so we in community can take look at it? Anybody willing to give it a shot? How would you recommend to start building it? What kind of movement system is best to implement in wall walking?

    Any content / ideas are welcome here! Thanks.

    #2
    by wall walking you mean how to move wall by script?
    if yes its easy, just set static mesh (wall) to movable and then just setup some BP with set location/rotation nodes... im not sure exactly what you mean by wall walking...

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      #3
      Thanks for reply. I meant for example in third person game you can walk wall and player then turns 90 degrees and starts walking up. So no, not the actual wall to walk but a character that can walk up walls / ceiling etc.

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        #4
        Oh yes now i know exactly what you mean well this is i think a bit harder to script... i read it somewhere that there could be problem with movement component...
        It can be easy with robots because you will only check collisions and then rotate mesh, but for player... im sorry my knowledge is not enough for this.

        edit: this topic looks well:
        https://forums.unrealengine.com/show...around-a-loop)
        Last edited by Name368; 06-15-2016, 08:03 AM.

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