When I run the game it loads the level immediately and streams the textures (loads the textures into memory). So many of the assets have blurry textures and it takes another 30 sec to 1 min to process all the textures (all the textures to get to full resolution).

Is there any way to not start the level until all the textures are loaded in the memory? I know that I can put a delay node, but I want the level to not wait a fixed time, but run as soon as the textures are loaded.

Thank you.